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Game-based eLearning Platform For Selling Math Training for Kids

Client

Our client is a serial entrepreneur from the Netherlands (Martin Beijer from TICKEN B.V.) who continuously comes to us with new ideas and starts new cloud-based subscription-based Learning-as-a-service platforms. His successful projects are an elearning platform for selling driving theory online course called “TET” and an award-winning elearning platform for selling online fast typing course called “TICKEN”. As of today, around 100,000 users became his customers.

Martin
Martin

Challenge

Most systems of school education are based on various standardized tests including finals (primarily mathematics and language). The results can have a decisive influence on the kids’ future. Parents look for tutors to improve their children’s test performance.

But how to improve eLearning engagement amongst kids especially if they are Generation Z learners?

And one more bold question: is it possible to create an online eLearning platform that will replace the Teacher (to cut costs for the business owner)?

78%
of Gen Z-ers prefer learning by "doing" teaching method instead of a traditional one Source: Adobe
67%
of students reported that a gamified course was more motivating than a traditional course. Source: Taylor & Francis Online
98%
of Gen Z-ers have used technology as part of their formal education Source: Dell Technologies

*Generation Z Education Statistics

Solution

Our client, not just an entrepreneur, but also an experienced school teacher, came up with a solution:

  • It should be an intelligent tutoring system that acts autonomously without the involvement of third-party teachers.
  • It should be a game-based learning platform for training elementary mathematics, Dutch language and preparing to their exams).

The aim is to quickly improve the maths and language skills in children and young adults and help them to prepare for the appropriate tests in the most effective fashion.

Process

Software Development Methodology

The Agile software development process was chosen because the Client wanted to build a complex elearning software while being highly involved in the development.

In addition, the team needed to stay flexible to adapt to evolving business requirements.

Choosing the right Learning Management Platform

The requirements for this e-learning project included learning content management, paid subscription management, user management, learning paths (curriculum) management, and a reporting tool to get insights on how to further enhance this eLearning product.

That’s why a robust Learning management system was required. Two other successful products of this customer - “TET” and “Ticken” – were built based on JoomlaLMS.

It has proven to be an excellent choice, so it was not hard to make the decision for the right LMS once again. The company marketing website for this project was created based on Joomla CMS (JoomlaLMS is a plugin for Joomla CMS), so, the smooth integration was not an issue.

Converting Content into an E-Learning Course

Our client shared with us the learning content he has prepared as an instructional designer (pictures, animated videos, and of course a storyboard developed in the Excel format).

The storyboard was incompatible with the LMS, so our eLearning developers needed time to develop tools to convert the content in the compatible format to import it to the LMS.

To speed up the process we created the appropriate scripts.

Game-Based Learning Platform Development

Game-based learning is the core approach for implementing the key methodological idea of this eLearning platform. That’s why we needed to develop dozens of web-based eLearning games from scratch. This kind of games is often created using JavaScript frameworks, so we needed to choose the best one.

We had chosen Phaser.js because it’s the biggest game development framework on the market for making professional eLearning games and we have already had a positive experience with it. However, creating 19 eLearning games may be a long process and is not always cost-effective for the client.

We realized that eLearning games for this client can be systematized into several types such as racing games, sorting games, etc. We just needed to develop a custom engine based on Phaser.js that would facilitate and speed up creating the 2D games of related types but with different UX and missions.

The time-to-market for the product has been decreased after this game engine was built.

Results

The client named his new eLearning project EXTRAAS.

After the user registers in the system and chooses their education level they are offered a choice of topics to train. They correspond with the national math and language curriculum for different grades. It’s now available online and has already gained first users. The initial feedback from them was quite positive.

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eLearning project Team and Tech Stack

DevelopersUX/UI DesignerDevOps EngineerQA EngineersArchitect/Team LeadProject ManagerBusiness AnalystAccount Manager
joomlalms
JoomlaLMS
Phaser.js
Phaser.js
Vue.js
Vue.js
php
PHP

Online payment processing integration

payment systems
Related cases
Game-based eLearning Platform For Selling Online Fast Typing Course
Game-based eLearning Platform For Selling Online Fast Typing Course
We developed custom game-based online typing course for our customer - instructional designer from the Netherlands.
Elearning Platform For Selling Driving Theory Online Course
Elearning Platform For Selling Driving Theory Online Course
We helped the Dutch startup founder Martin Beijer to develop a driving theory online course business with an automated sales machine.
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